Guibson · 23.18° S / 45.88° W

Real problems.Clear systems.Products that work.

Teacher (Mathematics & Technology)EducationAI BuilderDigital products

I turn needs in education, organization and productivity into digital products that are reliable, clear and visually distinctive.

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01

About

Education, technology and design.

Being close to reality changes what you are able to see.

I am Guibson Valerio, a Mathematics and Technology teacher, AI Builder, and digital product creator. I turn real needs into solutions through programming, design, and AI applied to education; that is how the platforms I maintain in use today came to life.

Professional experience

Professional experience

2022–present

Colégios Univap · Aquarius Campus
  • Mathematics Teacher (Middle School)
  • Technology Teacher (Primary & Middle School)

2021

City of São José dos Campos · Public School System
  • Mathematics Teacher (Middle School)

2019–2021

NIPBR · NipCable do Brasil
  • UI/UX Designer
  • Support Analyst

2018–2019

London Tecnologia · Apple Authorized Reseller
  • Apple Support Specialist

Education

Education

PostgraduateArtificial Intelligence in Education
In progress
PostgraduateFinancial Education
Completed
UndergraduateB.Sc. in Mathematics (Teaching Degree)
Completed
UndergraduateDigital Game Development
Completed
See the full background on LinkedIn

Skills

Knowledge that connects.

Artificial Intelligence

Generative AIPrompt engineeringAI agentsVibe codingAI automationAI-assisted developmentAI applied to education

Product & Technology

Digital product strategyPrototypingAI-assisted web developmentComputational thinkingProgramming logicProcess automationDigital culture

Design

UX/UI designDigital designInformation architectureUser experienceVisual storytelling

Education & Innovation

Educational technologyMathematics educationEducational roboticsActive learningTeacher trainingEducational innovation
01.A

AI and automation

Generative AI, agents and automation applied to real work, inside and outside the classroom.

01.B

Product and design

Strategy, prototyping and UX/UI to bring visual clarity to complexity without erasing the product's personality.

01.C

Education and technology

Mathematics, computational thinking and robotics as the basis for observing people, routines and decisions where they happen.

02

From problem to product

Method in motion

Organizing is the first act of design.

Each step reduces uncertainty until the problem can become an experience that is usable, verifiable and ready to evolve.

  1. 01Problem observed
  2. 02Context studied
  3. 03Flow organized
  4. 04Solution designed
  5. 05Product built
  6. 06Real use
  7. 07Continuous evolution
04

How I work

Criteria, not slogans

A good product has to explain itself.

The process balances reading the context, technical rigor and visual presence. Every choice should enable an action, a decision or an understanding.

  1. 01Careful reading of context
  2. 02Organizing complexity
  3. 03Functional clarity
  4. 04Reliable engineering
  5. 05Experience of use
  6. 06Original visual identity
  7. 07Continuous evolution

Contact

Shall we talk?

Pick the most convenient channel to talk about education, technology or digital products.